Community Support

Player feedback for Unity teams

Turn player feedback into better games.

Give players a direct line to your team without asking them to leave the game. Collect useful context, triage every conversation and close the loop from one focused workspace.

7 focused API endpoints 1 Unity package 1 managed service
Player inbox Live
Needs attention Player conversations
12 open
Save lost after updateAndroid · v1.8.2 · 2m ago
New
Controller stops respondingWindows · v1.8.2 · 18m ago
Waiting
Suggestion: photo modePlayStation · v1.8.1 · 1h ago
Planned
AR
Alex replied

Thanks — we found the issue and the fix is in the next build.

+Context attachedbuild · platform · device
Player notifiedin-game inbox
Built for game teams
UNITYHTTPS / JSONOPENAPI 3.1MULTI-PROJECT

One feedback loop

Everything between “something broke” and “it’s fixed.”

Purpose-built for player conversations — with the context developers need and the workflow support teams expect.

01

Feedback where players already are

Bug reports, support questions, suggestions and thanks — submitted inside the game, without browser tabs or external accounts.

Bug reportSuggestionSupport
What happened?

My progress disappeared after installing today’s update…

02

Useful context, automatically

App version, build number, platform, locale, device and OS travel with every conversation.

Version
1.8.2 (142)
Platform
Android
Device
Pixel 9
03

A real two-way conversation

Reply from the web workspace. Players receive the answer through a lightweight in-game inbox.

Could you try the new checkpoint?

That fixed it — thank you!

04

Triage that fits a game team

Priorities, queues, statuses, internal notes and role-based access keep support, developers and project leads aligned.

UrgentWaiting for playerPlannedFixed
05

One workspace, many games

Organizations, projects and scoped roles make one workspace useful across your whole portfolio.

06

One managed service. All your games.

Community Support operates the service. Your games connect over HTTPS while your team works from one role-based web workspace.

Your gamesManaged APITeam workspace

From setup to signal

A short path from Unity to your team.

  1. 1

    Add the Unity package

    Install the maintained UPM package and import the ready-made feedback panel sample.

  2. 2

    Connect your project

    Use the service URL and project public key from your workspace. No server setup is required.

  3. 3

    Start the conversation

    Players submit feedback; your team triages and replies from the web panel.

Built to integrate

Use the Unity package.
Or make it yours.

Start quickly with the maintained Unity integration, or build your own client plugin for the same managed, versioned HTTP API. The live OpenAPI document always reflects the service contract.

  • JSON over HTTPS
  • Bearer player tokens
  • Stable `/api/v1` contract
identify-player.sh
curl --request POST \
  https://community.game-mode.dev/api/v1/player/identify \
  --header "Content-Type: application/json" \
  --data '{
    "projectPublicKey": "pk_live_your_game",
    "installationId": "device-installation-id",
    "context": {
      "appVersion": "1.8.2",
      "platform": "Windows"
    }
  }'
200 OK{ "playerId": "plr_…", "playerAccessToken": "pat_…" }

Keep the conversation in the game

Your players are already telling you what matters.

Give every report a place to go — and every player a reason to feel heard.

Create your workspace Log in